Saturday, May 10, 2014

Nature of MMORPG and 'Addictions' - for non-gaming parents

MMORPG, or Massively Multiplayer Online Role Playing Games, are a genre of games where large numbers of players can play together in a single game world. Players can see other players' characters, or avatars and can group together to complete game objectives. In fact, there are game objectives that only groups of players, of even up to 40 people, can complete. All these objectives normally have 'loot' or 'gear' rewards - weapons or clothing that enhance the abilities and looks of a character, and tend to be a testament of the skills of a player. Because of the fact that a lot of these gear can only be collected by defeating a 'boss', i.e. a powerful computer controlled character, and only by the efforts of a large group of people, players tend to gather together into 'guilds' or 'clans', basically an online team. As such, friendships are made and bonds are built.

This is a strong reason that players are 'addicted' to a game. In actual fact, he has to play at a certain time for a certain period only because his whole group is there and he cannot leave the team because they really do need him, especially if he is playing a major role that cannot be easily replaced. Quitting a game might be hard for them as well because gamers do feel a sense of responsibility towards his friends. Even though he might be sick of the game, he might just stick around to help his friends.

MMORPG makers sometimes add special events to the game during the year. For example, during Christmas and New Year, there might be special objectives to complete with special rewards that can only obtained during that time period. So you might sometimes find people unwilling to do anything else but stick to their computer during the holidays. To take it further, certain games have 'daily' objectives that have to be done everyday consistently in order that the player may be able to keep up with his friends so they can do the group objectives together.

All these reasons make people who play MMORPGs to seem like game addicts. It might be hard to let them know that time could be better spent elsewhere. While it might be difficult to understand, we can see their gaming schedules as a former of duty. If your loved one is not playing excessively, typically, they might have one or two days a week where they have to group up with their friends to tackle those group fights, which probably lasts hours. Work out with your loved ones to understand when are the days that they have to be online and work on having them spend their time on other things on the other days. We need to understand that they have a responsibility and truly have difficulty stopping during this 'group time' because it affects a large number of people.

With regards to 'daily' objectives, these might be time consuming, but generally, it might be not. Give them a little time each day to complete them and hopefully, they'll get sick of it and move on to a weekly schedule. Such 'obligations' tend to be concentrated at the start of an 'expansion' cycle, that is, when the next 'episode' of the game is released, somewhat like a new season of a drama series.

For parents, it is probably not a good idea to expose children to games like these that restricts and controls a gamers' time. Most gamers are in control, but for younger children and people with addiction tendencies, years could be wasted. There are many other great games that we can direct our children to, and we should be able to find one they can enjoy without having to invest too much time.

No comments:

Post a Comment