It is ironic that just when I write a post about Blizzard supporting their games that they come out and say they won't be supporting Diablo 3 for the PS3 and Xbox 360 with patches. This means that features like seasons and their associated items, greater rifts and probably skills and items balances might not come to these older consoles, even though I'd guess that more people will be playing on these than the new consoles
I understand it when they say that it takes more to code for older consoles, especially the PS3 which uses a totally different architecture. That, and the fact that patching on consoles is pretty costly and time consuming thanks to having go through a testing process set by Sony and Microsoft, means that it really isn't worth the effort for a game that will not continue to make money, unlike an MMO with sub fees.
Granted, Blizzard is primarily a PC developer, but this is still a slap in the face for console gamers itching to support a game company whose games they rarely get a chance to enjoy and a taint in Blizzard's stellar record of game support. If Blizzard would support Diablo 3, even if it's just for another year or 2, it would be likely that these gamers will still buy the new version when they eventually move on to the new consoles and they would made a bunch of new fans.
Gamers should be treated equally, whether console or PC gamers, and all developers should give their customers value for their purchase. I hope Blizzard can rethink their choice, even if the patches can only be deployed later than the other systems, building up brand loyalty, especially on a platform that's relatively new to their products, is a plus for them.
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