Saturday, June 28, 2014

The Free-to-play Fallacy

Mobile games... How many times have we read on the news of children 'accidentally' spending a fortune on a 'free' game to the shock of their parents? Considering that cases that come to light probably involve a significant the sum of money, how many cases of 'accidental' spending are there in reality?

Make no mistake, apps are designed to make money. Most free apps make money either through advertising, option to purchase for added features, or, as in this case, micro-transactions, and it is this monetization model that can be an issue.

Micro-transactions, or the option to buy perks, cheats, or speed boosts to get through the game faster, are becoming extremely popular, especially with Farmville-like games, for example, Smurf Village. These games, commonly referred to as cow clickers, tend to give the players very limited activities each game session and the player has to wait, possibly for hours as you get further into the game, before they get more activities to participate in. In order to speed things up, there are options to pay to instantly build stuff, or buy game currency so a player does not have to spend the time to earn it.

Patience is not a common trait among gamers, especially younger ones with more time on their hands. And if parents do not have the proper measures on place, they can spend a lot of money to get through to the next objective, not knowing the value nor the amount of money they are truly spending. Given how the app stores work and the safety measurements in place, these cases should be rare, but people somehow trust their children with the passwords to their accounts with their credit card details attached. And even if that's not the case, a child can be tempted to cry and whine to his parents to buy it for him. And who's to say that it's not actually the parent himself who spends, regrets and then blames it on his child to get a refund?

These games are designed and tweaked to a point where players are tempted to spend money to get ahead, yet are not put off by the slow pace of progression. And therein lies the problem. It's arguably exploitative, especially to certain vulnerable people. Considering the fact that free-to-play games tend to make the most from a very small percentage of its players, this could quite possibly be true.

And it's not just cow clickers. Any free-to-play game, or any game with micro-transactions built in, for that matter, can potentially be exploitative, locking content behind 'energy levels', whereby you need to wait or pay before the next level, or currency walls, i.e. you slowly save up in-game currency or, you guessed it, pay, to unlock the next level or upgrade your character. Game difficulty can even be tweaked such that it's impossible to complete without paying for upgrades. How often have I played a game with micro-transactions and have that nagging feeling that I'll never complete the game because I'm not going to pay.

As parents, it is our responsibility to police our children and educate them on their gaming and spending habits (duh). As gamers, we need to realize what and where we're spending on as well. Quite often, the amount spent on a free-to-play game in order to make decent progress can easily cost more than buying a retail game outright. Of course, it's hard to determine if a phone app is worth our time, but perhaps by not spending time and money in exploitative ones the moment we are sure, we can bring down it's popularity? Well, we can dream, can't we? Perhaps we can start by letting people know of such exploitative games and avoiding them.

If you know of any app with detestable business practices, especially the famous ones, feel free to post in the comments. And thanks for reading!

Saturday, June 21, 2014

Linux - Ubuntu 14.04 and Gaming

I recently installed Ubuntu 14.04 LTS on my desktop alongside Windows 8.1 and was surprised how smooth the installation went and how the Linux OS was able to detect and provide drivers for my PC components. Perhaps the last time I installed a Linux distro was before Ubuntu tried to reach a wider audience or it was because my components were older, but it seems that Ubuntu is trying to provide proper drivers (whether official or open-source community developed ones) packed into the OS installation. This makes it really simple for someone like me who still don't understand how to 'compile the kernel' to get into Linux.

The 'app store' makes it easy to get software for Ubuntu. I still remember the hoops I had to jump through just to install an instant messenger on Ubuntu many years before, plus totally screwing up a display driver installation.

Things are so much simpler now. As for games, just a simple install of Steam from the Ubuntu One 'app store' and I have games ready to go. The selection is limited, and not all games that I buy on the Windows platform come with a Linux version, but at least I have some games, mainly Valve and Indie titles, but games nonetheless and I have more games from Humble Bundle as well.

It was pretty simple getting most games on Steam to run. Indies like Papers Please and FTL: Faster than Light ran without a hitch. I couldn't get Serious Sam 3: BFE to run at first, but switching my graphics card driver from the open source one to the proprietary one solved the problem. The Xbox 360 controller worked right out of the box, so to speak, for The Witcher 2, which is pretty impressive.

More online distributors are placing focus on Linux. Among them, perhaps one of the first ones would be Humble's bundles. With Steam development of the Steam OS and GoG's coming support for Ubuntu, the day when Linux users can stop relying on Wine for games might be approaching. That, and the fact that some Linux destros are striving to be more user friendly, we might see more people using the open source OS. We're still seeing a lack of games, especially that from the free-to-play department but that might change as SteamOS kicks off and the free-to-play titles already on Steam possibly taking an interest if there are enough people adopting Linux.

Anyway, thank you for taking an interest in my experience with Ubuntu 14.04. Are you using Linux? Will you ever consider playing on Linux with Ubuntu or SteamOS? Let me know in the comments!