When Steam was first released, and made even essential if you're running Valve games, gamers were all up in arms. Steam was DRM, and, similar to always-on DRM, it gave a lot of problems. Also, requiring a client meant having to have the system devote resource to running it, and given the technology then, perhaps that was a valid concern. As time passed, Valve brought about improvements to the client to address the stability issues, and, together with Steam sales, a larger game library and convenience of multiplayer through a friends list, Steam eventually became where a lot of PC gamers kept their library of games to the point where people won't buy digital games that weren't on Steam. Now, GoG is planning a Steam like client for its users and, according to their announcement, we can expect features like auto-patching, achievements and multiplayer features, to the point of playing with players from other clients like Steam.
One major difference between Galaxy and other clients like Steam, Origin and Uplay is that it is purely optional, and not required to run GoG games; games from GoG will remain DRM free. GoG is already running sales like Steam, and we are seeing an ever increasing number of games on GoG as well so a client to organize our games might be appealing, and at the very least, the multiplayer convenience will be welcome. GoG rarely has triple A titles on their catalogue, so it is not likely to go as big as Steam, but on the other hand, that also means games on GoG are better managed with better quality control. Achievements are just a bonus. Not all players are into them, but for those who are, this could be a major feature. At the very least, it's more things to do. Some of us might not be keen on installing another client though, but hey, did I mention, it is optional?
Convenience comes at a price. A major concern will be whether the client will be a system hog, or if it installs malware or adware. So far, GoG has been reputable, but the notion of having to run another client might not be too appealing, even with the convenience of managing our GoG game library. Perhaps the ideal is a client that can manage all major online game retailers, a merging of Steam, Origin, Uplay etc into one client and having all our games there. The inter-client multiplayer feature seems to be a step in this direction, and perhaps we might even see a consolidated friends list. But realistically speaking, it is unlikely for a single client to do this, even if it were third party, and even more unlikely for developers like Blizzard, who also have their own client, to play ball. Maybe one day it might just happen, but it is, still, a big maybe.
Thoughts and discussion about the gaming industry, practices and issues developing, selling, and support for games. Follow this blog on twitter @gamawareness.
Tuesday, July 29, 2014
Wednesday, July 16, 2014
Heroes of the Storm Quests
After a search online for the quests available for Heroes of the Storm, I realized that most are outdated, particularly the requirement for quest completion was winning. Up till now, all the daily quests that I obtained were to "Play" instead of to "Win". I guess somewhere down the line, Blizzard decided that "winning" was too hard, and I supposed it is, for those like me who are queuing solo, that is. But guess what? You can now complete quests in coop.
Quests that I've obtained so far (for those who are unfamiliar, I'll list the heroes that fulfill the franchise criteria, and since roles are stated in the heroes selection screen, so I won't list them here):
Play 2 games with a Diablo Hero.
(Diablo, Nazeebo, Sonya, Tyrael, Valla, Azmodan)
Play 2 games with a StarCraft Hero.
(Kerrigan, Raynor, Nova, Tychus, Zagara, Abathur, Sgt. Hammer, Tassadar, Zeratul)
Play 2 games with a Warcraft Hero.
(Chen, Tyrande, Arthas, Gazlowe, Stitches, Brightwing, Falstad, Li Li, Muradin, Uther, E.T.C, Illidan, Malfurion, Murky, Rehgar, Anub'arak)
Play 3 games with an Assassin Hero.
Play 3 games with a Support Hero.
Play 3 games with a Warrior Hero.
Play 3 games with a Specialist Hero
Play 8 games.
Win 3 games.
More to come as I see get quests, or if you know of any I've missed, do let me know!
If you're a new visitor to my blog, feel free to look around and feel free to leave a comment!
Quests that I've obtained so far (for those who are unfamiliar, I'll list the heroes that fulfill the franchise criteria, and since roles are stated in the heroes selection screen, so I won't list them here):
Play 2 games with a Diablo Hero.
(Diablo, Nazeebo, Sonya, Tyrael, Valla, Azmodan)
Play 2 games with a StarCraft Hero.
(Kerrigan, Raynor, Nova, Tychus, Zagara, Abathur, Sgt. Hammer, Tassadar, Zeratul)
Play 2 games with a Warcraft Hero.
(Chen, Tyrande, Arthas, Gazlowe, Stitches, Brightwing, Falstad, Li Li, Muradin, Uther, E.T.C, Illidan, Malfurion, Murky, Rehgar, Anub'arak)
Play 3 games with an Assassin Hero.
Play 3 games with a Support Hero.
Play 3 games with a Warrior Hero.
Play 3 games with a Specialist Hero
Play 8 games.
Win 3 games.
More to come as I see get quests, or if you know of any I've missed, do let me know!
If you're a new visitor to my blog, feel free to look around and feel free to leave a comment!
Friday, July 11, 2014
e-Sports and Sports and Genderified Games
If you're in the least bit interested in the e-sports scene, you would have heard of the issue between the International e-Sports Federation and female gamers. In short, the federation, in attempting to bring e-Sports up to the level of conventional sporting events, separated its competitors by gender, and, because they did not have a Hearthstone league for women, banned female gamers from participating.
Needless to say, the Internet exploded in a rage akin to a million nuclear bombs dropped onto the organizers of the tournament. The organizers have since rescinded the ban, but it still leaves a sour taste on the gaming community and female gamers.
What is interesting, and not to mention, amusing, is the statement that in order to be like conventional sports, where male and female athletes are separated, the organizers have opted to take a similar approach. In a bizarre turn of events, the organizers have decided to pick the games that each gender should play. That means that, if you are a girl, you are not allowed to play Street Fighter, but can play Tekken, while guys are not allowed, according to the organizers. So sorry, Tekken Tag players, you are just not 'man' enough.
I'm sure everybody understands why guys and girls do not compete against each other in most sports and it's obvious why that does not apply to gaming. Does separating the sexes work though? There are statistics that show that the percentage of male and female gamers are nearly 50: 50, but how much of that are competitive games vs casual games, I do not know. But currently, it is a fact that fewer female gamers enter competitions. Would it be as exciting with less competitors? Perhaps that might encourage more female gamers to step forward, since fewer competitors means a better chance of winning, but that doesn't apply if you don't even give them a chance to compete. Hafu, a female Hearthstone streamer and competitor mentioned in a podcast her discussion with other female gamers and their idea that an all female league actually makes it less threatening for them so perhaps the idea of separating the leagues might really promote esports.
Games are becoming more mainstream though, and games like Hearthstone are particularly well received by all ages and genders. But at the end of the day, when it comes to gaming, it shouldn't really matter who is at the keyboard, but the level of the play. (Yes I understand when it comes to e-Sports, there's image and manner to take into account, but that's a discussion for another day.)
Needless to say, the Internet exploded in a rage akin to a million nuclear bombs dropped onto the organizers of the tournament. The organizers have since rescinded the ban, but it still leaves a sour taste on the gaming community and female gamers.
What is interesting, and not to mention, amusing, is the statement that in order to be like conventional sports, where male and female athletes are separated, the organizers have opted to take a similar approach. In a bizarre turn of events, the organizers have decided to pick the games that each gender should play. That means that, if you are a girl, you are not allowed to play Street Fighter, but can play Tekken, while guys are not allowed, according to the organizers. So sorry, Tekken Tag players, you are just not 'man' enough.
I'm sure everybody understands why guys and girls do not compete against each other in most sports and it's obvious why that does not apply to gaming. Does separating the sexes work though? There are statistics that show that the percentage of male and female gamers are nearly 50: 50, but how much of that are competitive games vs casual games, I do not know. But currently, it is a fact that fewer female gamers enter competitions. Would it be as exciting with less competitors? Perhaps that might encourage more female gamers to step forward, since fewer competitors means a better chance of winning, but that doesn't apply if you don't even give them a chance to compete. Hafu, a female Hearthstone streamer and competitor mentioned in a podcast her discussion with other female gamers and their idea that an all female league actually makes it less threatening for them so perhaps the idea of separating the leagues might really promote esports.
Games are becoming more mainstream though, and games like Hearthstone are particularly well received by all ages and genders. But at the end of the day, when it comes to gaming, it shouldn't really matter who is at the keyboard, but the level of the play. (Yes I understand when it comes to e-Sports, there's image and manner to take into account, but that's a discussion for another day.)
Subscribe to:
Posts (Atom)