Showing posts with label Hearthstone. Show all posts
Showing posts with label Hearthstone. Show all posts

Friday, July 11, 2014

e-Sports and Sports and Genderified Games

If you're in the least bit interested in the e-sports scene, you would have heard of the issue between the International e-Sports Federation and female gamers. In short, the federation, in attempting to bring e-Sports up to the level of conventional sporting events, separated its competitors by gender, and, because they did not have a Hearthstone league for women, banned female gamers from participating.

Needless to say, the Internet exploded in a rage akin to a million nuclear bombs dropped onto the organizers of the tournament. The organizers have since rescinded the ban, but it still leaves a sour taste on the gaming community and female gamers.

What is interesting, and not to mention, amusing, is the statement that in order to be like conventional sports, where male and female athletes are separated, the organizers have opted to take a similar approach. In a bizarre turn of events, the organizers have decided to pick the games that each gender should play. That means that, if you are a girl, you are not allowed to play Street Fighter, but can play Tekken, while guys are not allowed, according to the organizers. So sorry, Tekken Tag players, you are just not 'man' enough.

I'm sure everybody understands why guys and girls do not compete against each other in most sports and it's obvious why that does not apply to gaming. Does separating the sexes work though? There are statistics that show that the percentage of male and female gamers are nearly 50: 50, but how much of that are competitive games vs casual games, I do not know. But currently, it is a fact that fewer female gamers enter competitions. Would it be as exciting with less competitors? Perhaps that might encourage more female gamers to step forward, since fewer competitors means a better chance of winning, but that doesn't apply if you don't even give them a chance to compete. Hafu, a female Hearthstone streamer and competitor mentioned in a podcast her discussion with other female gamers and their idea that an all female league actually makes it less threatening for them so perhaps the idea of separating the leagues might really promote esports.

Games are becoming more mainstream though, and games like Hearthstone are particularly well received by all ages and genders. But at the end of the day, when it comes to gaming, it shouldn't really matter who is at the keyboard, but the level of the play. (Yes I understand when it comes to e-Sports, there's image and manner to take into account, but that's a discussion for another day.)

Saturday, May 31, 2014

Fireside Card Back Requirements

Blizzard introduced Fireside Gatherings for Hearthstone along with a card back reward. There are people who are keen on getting the card back, but are either unable, or unwilling to join a Fireside Gathering. According to Blizzard, there are 3 criteria to obtaining the card back:

1) 3 people on the same subnet
2) 3 matches played against another player on the same subnet
3) played against friends or players near me

Besides these criteria, some other requirements I've heard are having to unlock all heroes, having to win against the expert decks, having to play your free arena run and so on. So I decided to try and get my card back on own and test out these ideas even though some people probably already have the answers.

I set up 3 accounts:
1) my main on a desktop - all heroes unlocked, all expert decks beat, arena played, lvl 18
2) on a laptop - all heroes unlocked and that's all
3) on an ipad 2 - only tutorial completed and so only has the mage hero

3 games were played out fully between accounts 1 and 2, without conceding and both accounts got the card back. 3 more games were played out fully between accounts 2 and 3, again, not conceding and account 3 got the card back as well. Needless to say, all 3 accounts were logged on throughout (the ipad was set to not turn off the screen).

And so we conclude, only completing the tutorial is required to get the card back besides the criteria Blizzard announced, that is (I'm not sure if you can play against a friend without clearing the tutorial but if it's possible, maybe just starting an account is fine?).

There are still a lot of little things about this game that might confuse or amuse a new player. It does make for an interesting experience though so if you happen to have the tiniest interest in collectible card games in the vein of Magic: The Gathering, you might want to give it a go.

Just to share a fun game I had today.it I played a warlock against a paladin. He had a large minion out which I promptly played Corruption on, which basically marks a minion for destruction at the end of his turn. Knowing his minion will die when he ends his turn, he played a Faceless Manipulator and makes a copy of it (the Faceless transform into another copy of any minion you target) and proceeds to buff up the copy. I was about to tell him 'well played' when he hit end turn and both copies of the minion die after which he promptly left the game. Turns out the Faceless Manipulator copies everything, even buffs and enchantments. It was a funny experience and I'm glad I learnt it by seeing it happen to my opponent and not having it happen to me.

Saturday, May 3, 2014

Take Two Tablets and Call Me in the Morning

So I've been spending quite a bit of time on my iPad 2, gaming. Before I get called a casual gamer, let me say that, yes, I did play games like Candy Crush and some of the tower defense stuff on my mobile, but these few days were spent with XCOM: Enemy Unknown and Hearthstone. XCOM is pretty much the same game released on PC and the last gen consoles, minus some cinematic and without the expansions, but it works surprisingly well with touch controls. It was recently released on android, though it's a shame it's not compatible with my Nexus 7. As for Hearthstone, some might argue it's a casual CCG, and perhaps it is, but still, for a PC game to translate so well to a tablet is amazing. (Actually, not really. It was obvious right from the start Blizzard designed even the PC version to work with touch controls. Probably so it can be played on those Windows 8 PCs with touch screens.) Oh, and I'm excited to start on FTL for the iPad.

This has actually made me excited to see more games, especially turn-based ones on tablets. Heroes of Might and Magic, Civilisation, Age of Wonders, all these games have the potential to work on mobile or tablets if effort is put in to make it work. The lack of a 'hover over' and 'right click' might take some work, but XCOM could make a good reference, and FTL as well. But you better not take it the way of Dungeon Keeper, and do not make it free-to-play. Keep the games as they are.

Most of the games mentioned require at least an iPad 2 to function, but that's already pretty good. It's a bit harder to develop for Android because of the large number of configurations for Android devices, but hopefully, more of these games and be ported over with more compatible devices. As the specs of these devices get better with each coming year, more already released games will be playable with proper porting.

Despite the possibilities, I'm still conflicted and a bit fearful sometimes. Will all the porting take time away from developing new games, and will devs choose to just throw out a lazy port to make a quick buck, or choose a free-to-play model that totally pisses off the fans? Unfortunately, the possibilities of screwing it up are just as endless...