Mechwarrior fans rejoice. MWO is finally in open beta. Interest players can sign up at their website here: http://mwomercs.com/signup?utm_source=mainMENU With Hawken also on the horizon, mech fans have a lot to look forward to. These games are also free to play.
Beta's have started to become a sort of demo for testers, as well as for YouTubers to get the word out. This is different from the days when beta was held to test the game before launch. Such testing is now reserved for closed beta. This is especially so for free-to-play games, where it is not uncommon for a player's progress to be carried from beta into the complete game, giving them a head start. But then again, anyone who is interested in the game would have joined in the open beta anyway. I guess free-to-play games can take this route because they are going to get into the hands of gamers free anyway, so there's no worry of letting players play too much and as a result, they don't buy the game.
There generally shouldn't be an issue in this shift of focus of the beta test, except when a game developer decide to use the beta as it was originally meant to be - as a test for bugs in the game. What is also often seen among gamers is whining and crying about not being able to get into beta. Gamers now see beta as a chance to play the game before anybody else, often overlooking the true purpose. As a result, when things don't work as they should in such cases, there are actually some who will go out of their way to bash the game and paint it in a negative light. So while it is true that most developers have now polished up their game, do note that there will be bugs. So have fun, but don't let the presence of bugs affect your impression of the game.
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Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts
Tuesday, October 30, 2012
Sunday, September 9, 2012
Free to Play, or Just a Demo?
I wonder how many people have actually heard of Age of Empires Online before they started out on Steam. The latest addition to the Age of Empires series takes a turn towards the MMO genre, adding quests, crafting, experience points and levels to the mix, and it is "free to play".
I tried the game initially when it just came out. But the lack of units at the start, plus the fact that you could never have access to major content until you paid for it turned me off. It didn't help that these content were expensive.
Recently however, The devs have started to listen to their players and have made major changes to the game. (Report from PC Gamer and official site; and a summary and review of the changes) Empire points can be earned and used to unlock content previously only accessible by paying. The leveling curve has also been adjusted, plus a few other changes. I have started trying it out again because of these and the game's actually pretty enjoyable.
Is it actually ok when free to play is just a demo? Personally, I feel it is alright, as long as it is stated upfront that there are content that you will never get for free. Of course, the devs might change their mind later like for AOE Online. But if you make your game an MMO, meaning you want many players involved in the game, making it a demo might turn some people off. Plus in a game like AOE Oline, a proper pvp ladder would require a substantial number of people. In the case of AOE Online, in order not to let paying players have an advantage, ranked ladder is only for paying players, so this further shrinks the player base.
The issue here is the price. Each faction here was $20 if I don't remember wrongly. Granted, the devs need to make money, but lower costs for important parts of the game should be a given. Paid content should be non-essentials, so people can skip those and people who want to support the company can pay for them. The most common thing would be vanity items to show off, or experience boosts.
That said, the case of Gas Powered Games showed how the free to play model could close the gap between consumer and push game development in the right direction. Gamers are hoping for great support for the games they play, and they actually care enough to give feedback instead of leaving to play another game. If devs can sieve out the real issues from the loads of complains, they can truly create a masterpiece even if the game didn't kick off well. But then again, if you've been to any forums for games, especially Blizzard's, you would know there is really a lot of crap to sieve through...
I tried the game initially when it just came out. But the lack of units at the start, plus the fact that you could never have access to major content until you paid for it turned me off. It didn't help that these content were expensive.
Recently however, The devs have started to listen to their players and have made major changes to the game. (Report from PC Gamer and official site; and a summary and review of the changes) Empire points can be earned and used to unlock content previously only accessible by paying. The leveling curve has also been adjusted, plus a few other changes. I have started trying it out again because of these and the game's actually pretty enjoyable.
Is it actually ok when free to play is just a demo? Personally, I feel it is alright, as long as it is stated upfront that there are content that you will never get for free. Of course, the devs might change their mind later like for AOE Online. But if you make your game an MMO, meaning you want many players involved in the game, making it a demo might turn some people off. Plus in a game like AOE Oline, a proper pvp ladder would require a substantial number of people. In the case of AOE Online, in order not to let paying players have an advantage, ranked ladder is only for paying players, so this further shrinks the player base.
The issue here is the price. Each faction here was $20 if I don't remember wrongly. Granted, the devs need to make money, but lower costs for important parts of the game should be a given. Paid content should be non-essentials, so people can skip those and people who want to support the company can pay for them. The most common thing would be vanity items to show off, or experience boosts.
That said, the case of Gas Powered Games showed how the free to play model could close the gap between consumer and push game development in the right direction. Gamers are hoping for great support for the games they play, and they actually care enough to give feedback instead of leaving to play another game. If devs can sieve out the real issues from the loads of complains, they can truly create a masterpiece even if the game didn't kick off well. But then again, if you've been to any forums for games, especially Blizzard's, you would know there is really a lot of crap to sieve through...
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